Loosen up a little
After A long while alpha 15 (should be 20) has released and with it a few overhauls and QOL changes.
First things first major additions
1) A tutorial, now you can actually learn to play the game instead of fumbling about with the controls. The tutorial currently serves to introduce the player on the bare bones essentials and is subject for a (much needed) overhaul in the future.
2) sprites, spawns and squads were completely overhauled. Spawners used to spawn the "squads" all prebaked into one object that would change its sprite based on how much HP it had left. Now the spawner will continuously spawn every member of the squad individually until the whole squad spawns.
What does this mean exactly?
1) fewer lines of code to swap between sprites
2) More options to balance the game with
and lastly
3) the game now looks slightly less janky than it already is.
Files
Get War On Tau Ceti
War On Tau Ceti
Fight against an AI with wave based rts combat
Status | In development |
Author | scrungus |
Genre | Strategy, Action |
Tags | 2D, Fast-Paced, Futuristic, GameMaker, Real time strategy, Retro, Singleplayer, Top-Down, War |
Languages | English |
More posts
- Alpha 14 - Sounds of warAug 01, 2022
- Nine Months And This Is What Ive Got To Show???Jul 26, 2022
- Like a pheonix from the ashesAug 23, 2021
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